Professional Practice: looking at Job Requirements

To gain an insight into the area I wish to have a future in I began looking at various games industry jobs and seeing what requirements they required. Below are some generic requirements for a few jobs I looked at for environment artists and 3D artists.

General requirements across the board:

  • An extensive knowledge of 3DS Max or equivelant
  • 2-3 years experience (more senior roles, not junior)
  • extensive knowledge of photoshop
  • a passion for making and playing video games
  • Good communication skills and a great team-player attitude.
  • Ability to contribute innovative and original ideas towards all aspects of game production and development.

Specific Environment Artist job requirements:

  • A knowledge of Z-brush
  • Knowledge of a game engine
  • Knowledge of Speed tree
  • great texturing skills

Specific 3D modeller/ 3D Artist requirements:

  • A knowledge of Z-brush
  • Knowledge of a game engine
  • great texturing skills

Some jobs indicated what they wanted to see on applicants portfolios:

  • Keen eye on detail and realism.
  • Creation of highpoly assets and then their conversion to an in game resolution.
  • A clear understanding of the normal mapping process.
  • A strong understanding UV layout and how to get the best of your textures.
  • Perspective for the overall scene and the bigger picture for the current task.
  • Well structured composition within work shown.
  • Examples of lighting and how to make the most of the assets you create.

Some of these portfolio requirements I can definitely improve on but I feel I am there with most of them

Now that I know what job roles I can apply for in the games industry, I found out that I can apply for 3D advertising jobs that specialise in packaging and online renders of products. Although this isn’t in the games industry, it is definitely a great opportunity for experience and to be able to carry on with 3D work while in a job.

After looking at various jobs and their requirements, there are definitely areas I need to improve or start using to be able to gain a chance for a job I may apply for. Things like using z-brush and my knowledge inside a games engine are areas I wish to develop further so I can say I have some knowledge using those pieces of software.

Advertisements

~ by reeceharry on May 18, 2015.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

 
vegetrouble.wordpress.com/

( Project Example)

subjectanomaly.wordpress.com/

The Final Major Project of Matt Lane

Reece Harrison

Year 3 Game Design HSAD Student

Sanctuary Games

David Smith - Games Designer, Gamer and Full Time Geek

Hms Hunter

From the Ashes

shevysupreme

A fine WordPress.com site

AS3 Game Tutorials

Complete Flash game tutorials in ActionScript 3

Kevin Holbrook's Blog

Student at Hull College - BA (Honours) Degree

dalehaughey

I am currently studying games design at the Hull school of art and design and this is the work i have been doing.

%d bloggers like this: