3DS Max – Box Unwrap

So for our ‘Technical Production’ lessons we have been learning some of the techniques used within 3DS Max. We have been taught how to unwrap a box so we can texture it and using less polys. Paul has asked us to try and unwrap the 5 basic primitives (Sphere, cube, torus, cone and cylinder) and see if we can come up with a basic unwrap for each. Firstly I thought I would start off with the easiest, with this being the cube.

Below is my attempt at doing this.

UV unwrap

UV unwrap

texture

texture

 

Textured box

Textured box

Final crate

Final crate

 

 

Advertisements

~ by reeceharry on January 31, 2013.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

 
vegetrouble.wordpress.com/

( Project Example)

subjectanomaly.wordpress.com/

The Final Major Project of Matt Lane

Reece Harrison

Year 3 Game Design HSAD Student

Sanctuary Games

David Smith - Games Designer, Gamer and Full Time Geek

Hms Hunter

From the Ashes

shevysupreme

A fine WordPress.com site

AS3 Game Tutorials

Complete Flash game tutorials in ActionScript 3

Kevin Holbrook's Blog

Student at Hull College - BA (Honours) Degree

dalehaughey

I am currently studying games design at the Hull school of art and design and this is the work i have been doing.

%d bloggers like this: